Home > Wargame Rule Books
Well, you'll need something to do with these great models once you've finished lovingly painting them won't you?  We have Black Powder, Bolt Action, Hail Caesar, Saga, Ronin, In Her Majestys Name, Impetus, Chain of Command, Lion Rampant, Swordpoint, Flames of War and more all the time.
RULES - Impetus
IMPETUS is an innovative Rules set which contains everything you'll need to play in Ancient, Medieval and Renaissance period battles.
Impetus can be played with 6mm, 10mm, 15mm, 20mm (1/72) and 25/28mm scale miniatures, and you won't even need to re-base your armies.
RULES - Ancients
RULES - Ancients. This category of rules covers warfare from the earliest recorded history up until end of the classical period in the 5th century AD.
RULES - Dark Ages
The Dark Ages is generally considered to be the period following the end of the Roman Empire in the West (5th century AD) up until the beginnings of the Feudal/Early Medieval era in the 11th century. Warfare in this period includes everything from small skirmish raids (Vikings etc) through to large battles that changed history such as the Norman invasion of Britain.
RULES - Medieval
Knights in shining armour! Well, that's what most people think of for this period. Covering the 11th to 15th centuries the Medieval period includes small and large scale warfare between feudal kingdoms, the Crusades, War of the Roses and the many wars of succession and king making across Europe.
RULES - Renaissance
Generally described as taking place from the 14th century to the 17th century, the Renaissance promoted the rediscovery of classical philosophy, literature and art. Gunpowder became more widespread in warfare although the pike still ruled the battlefield.
Rules covering the Thirty Years War and the English Civil War.
RULES - Georgian
For much of the Georgian period Britain was at war – usually with France. The Jacobite Rebellions saw England invaded from Scotland. Many conflicts were played out on a world stage, to defend or expand the burgeoning British Empire.
RULES - Seven Years War/FIW
Often referred to as the true first world war, the Seven Years War conflict spanned the globe from Europe to North America where it was the impetus for what became known as the French and Indian Wars.
RULES - American War of Independence
Also known as the American Revolutionary War it was between Great Britain and the 13 colonies which declared independence as the United States.
RULES - Napoleonic
The Napoleonic Wars (1803–1815) were a series of major conflicts pitting the French Empire and its allies, led by Napoleon I, against a fluctuating array of European powers formed into various coalitions, financed and usually led by the Britain.
RULES - American Civil War
The War Between The States was a conflict between the North and South of the United States over states rights, particularly about the existence (and legality) of slavery.
RULES - Wild West
Slap leather and pull iron! Cowboys and gamblers, dusty streets with two steely eyed gunhands facing each other under the midday sun. Shootouts didn't happen everyday but they can when playing in the Wild West!
RULES - Colonial
The colonial conflicts were often a case of modern technology against more traditional weapons and methods of warfare.
Running from 1939-1945, World War II involved theatres of War in Europe, Africa, Asia and the Pacific.
RULES - Modern
Modern rules sets cover warfare post WWII up to the present day (and near future). One of the most popular "what if" periods is the Cold War Gone Hot - what would have happened if Cold War tensions broke out into open warfare in the mid 1980s?
RULES - Sci Fi and Fantasy
"Unreal" warfare. Specific fantasy and scifi games systems are accessed by their own tabs eg Games Workshop, A Song Ice and Fire, X-Wing etc
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