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Dead Man's Hand - Rulebook (Includes DMH Card Deck) Dead Man's Hand is a 44 page, full colour rule book covering the following aspects of skirmish gaming in the Old West: Cards The use of the "Hand" and Initiative cards in Dead Man's Hand Playing the Game Summary of the actions models may take: Move, Aim, Shoot, Reload, Recover Shooting The shooting sequence covers modifiers on hit rolls, weapon types, results of shooting, cover, falling and under fire markers. Interuptions Details how models may interrupt opposing models' actions by doing a duck back or quick shot. Nerve Tests How hits trigger Nerve tests and "Big Nerve" tests. Hand-to-hand Fighting Describes hand-to-hand fightin' in DMH, including breaking off combat. Card Descriptions This sections details different decks and how the common and gang specific cards affect gameplay. The Gangs Rosters, profiles and special rules for the four different gang types: Lawmen, Outlaws, Cowboys and Desperados. The Scenes Twelve scenes (scenarios) presented in four linked storylines.
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